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Stat System

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Description

I'll just put this here.

...

Fine, I'll explain it too.

~ THE SYSTEM ~

I developed a sort of stat system with quite a few things attached. The actual eight stats starting with the weird-shaped, pink heart thing and going clockwise while skipping ones are:

Intelligence
Spirit
Force
Strength
Toughness
Stamina
Agility
Skill


The corner and axes are already named. For example, stats that are included in "Mind" are Skill, Intelligence, Spirit, and Force. Obviously, that means a stat can be included in more than one group. A corner only includes the two ("Blunt" only includes Spirit and Force). Depending on the person, there can be a natural affinity towards some of these stats (commonly from 2-4). I'll get to that later, though.

~ PRODUCTS ~

These stats, however, only talk about the person's Mind, Body, Speed, and Power. What I mean is, if this were a video game, Strength wouldn't directly transfer to Attack. Instead, the base stats count as "factors" towards "products." (Cause everyone loves to remember multiplication terms).
- The first group are "X Products" (pronounced "cross products") and these form a person's base HP, SP, Phys. Crit., and Spec. Crit.. Critical hits of course being more likely with higher products.
- The second group are "- Products" ("dash products") and these form a person's base Phys. Atk., Spec. Atk., Phys. Def., and Spec. Def..
- Lastly, the third group are "/ Products" ("slash products") and these form slightly different base products. Courage, for example, acts as a Phys. Atk. and Phys. Def. modifier. The higher your Courage, the more damage you deal and the less you take. Same concept for Tenacity except towards Spec. Atk. and Spec. Def.. The other one is a different form of modifier. With a large Resistance, there is a chance to completely negate or repel physical damage.

~ AFFINITIES ~

Now, to return to "Affinities". An affinity, according to the system, is a natural aptitude for that stat. Like a person who has better genetics for getting physically strong might have an affinity towards Strength and/or Toughness.
But here's where it gets even crazier. If a person has an affinity for, say, Spirit. Then, it is given a value of "100". Then, the one across from it (in this case, Stamina) is assigned a value of "50" and the two next to that (in this case, Agility and Toughness) are assigned values of "25." And like I said earlier, most people have more than one affinity. If that's the case, then just keep adding the values (every value starts at zero obviously). Of course, why is this important? Because these tell you how the factors are factored into the products. Yep, sorry it isn't as simple as adding the two together. Here's how the values come into play:

0-24 = 0% (The factor is entirely ignored in products)
25-74 = 50% (The factor is halved in value)
75-124 = 100% (The factor works at full value)
125-174 = 150% (The factor is 1.5 times more)
175-224 = 200% (The factor is twice more)
225-274 = 250% (The factor is 2.5 times more)
275--> = 300% (The factor is three times more. This is as much as it can be increased.)

# |0|25|50| 75 |100|125|150|175|200|225|250|275|
========================================
%|0|50|75|100|125|150|175|200|225|250|275|300|

Oh man, that is a lot. This is simply the basics of the world in which my ideas culminate. But at least I got some of it down.

If anyone cares to know, here are the stats of the three main characters (Bold means Affinity):

Iain: INT-0 ; SPR-100 ; FRC-100 ; STR-0 ; TGH-25 ; STM-75 ; AGI-75 ; SKL-25
Nick: INT-175 ; SPR-25 ; FRC-0 ; STR-125 ; TGH-150 ; STM-25 ; AGI-25 ; SKL-75
Lane: INT-25 ; SPR-75 ; FRC-100 ; STR-75 ; TGH-25 ; STM-100 ; AGI-100 ; SKL-100

Oh, and not that anyone cares, but I made this. If you want to use it or whatever you can, just make sure you tell me or credit me or something.
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Comments3
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Lunalutra's avatar
No prob, I like how I balance out.